Cooldown for consumables

Currently it is possible to quickly use consumables such as jerky or canisters. This is overpowered. For example, by constantly eating jerky it is possible to regain health fast enough to survive all but the most damaging of attacks. Even being squashed between multiple brains is no longer a danger while there is jerky. Being able to consume jerky at the current rate along with being able to carry an endless amount can be comparable to having a substantially extended health bar. This is not how it should work.



Submitted by Oxidis

On Apr 03 2015 at 09:46 AM

Comments

Compare with other games, especially other online multiplayer games. Most other games have restrictions such as a cooldown between uses or a drawn-out effect over time that prevent consumables from being unbalanced. Often, they also allow only a limited amount to be carried .
Oxidis on Apr 03 2015 at 09:48 AM
Imagine if there was a cooldown for consumables. Since health won't be regenerated as quickly, people would need to plan more carefully when raiding dungeons rather than barge past all the brains while spamming jerky in the usual way. Additionally, it would stop consumables from being overpowered in PvP. All this would make the game more challenging in a good way.
Oxidis on Apr 03 2015 at 09:52 AM
The reason I like Deepworld is because it has all these over powered things, but still adventure
Stormcloud1313 on Apr 30 2015 at 07:17 PM
The reason I like Deepworld is because it has all these over powered things, but still adventure
Stormcloud1313 on Apr 30 2015 at 07:17 PM
i agree
XxSSundeexX on Jun 22 2015 at 04:32 PM
Our current rate of jerky consumption is overpowered in PvE and PvP. +10
Salamence on Jun 30 2015 at 09:12 AM
yea this needs to be added
THElasthuman on Aug 31 2015 at 02:35 AM
naw jerky is hard to get anyway
bboommeerr on Nov 17 2015 at 01:18 AM
to be honest, i think using jerky non stop is awesome, and i dunno what i would do with my life if this got added ;-;
_cobalt_ on Aug 25 2016 at 01:38 AM
No bad idea!
iamNero on Nov 19 2016 at 08:16 AM
no never you are the cancer of society with your rpg cool downs get out there already is a cool down its 3 secs and its bad enough with that and btw many people wouldnt want to wait 30 sec or up to a minute to prevent death
Bina-Bannana on May 17 2017 at 12:14 PM